Build 021 - Inventory


v 0.0.4 - Build 021

With build 021, Uninhabited reached another minor milestone in the early development.
This build marks the start of something *near* playable with the tweaking of the survival stats and the creation of an inventory system. You can now collect the items in the world and watch how your stats go down day by day, untill you run out and ... don't die because that's not implemented yet...

Together with the last two builds, the naked little island now has some trees you can cut down and collect their wood logs. Place them in the inventory and shuffle them around.

Yes, it's not much; but I'm documenting even these early steps I take on this game so they aren't lost to the ages (example: all my 18 years of programming after a hdd crash :/  ). The following updates will contain more interesting stuff, as with the basics in place now; I can now start working on some gameplay and mechanics.

First thing on my list is consumables and being able to die. From there on out I'm going to flesh out the starter island as a tutorial space where you can learn the basics before you are marooned again on the big island, where the real survival begins.

I would like to thank you for reading this first blogpost already and I hope I can make more fleshed out / interesting posts in the future.
You can view a Devlog on YouTube covering build 019, 020 and 021 here.
And if you want to support me mentally, you can hop on the discordwhere I live message development and we can talk about the game and it's fun parts & flaws. Hope to see you there!

Files

Uninhabited_Build021_Inventory.zip 13 MB
Nov 27, 2020

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