This thing on?


Hey!

So, I've lost interest, time and general mood for developing. But as I do , once in a while the spark is there again and I start something new.

The new project is not ready for much eyes yet (but my twitter @JorisPyl does have an gif already), so that's not going to be here soon.

It did however make me look at my previous code a bit and thought I'd tinker a bit with some outstanding tasks in the old Trello board. So here's a small bugfix, on the 2nd anniversary of the last update.

I might tinker some more while working on the other project. To let off steam, do something else or just steal/clean code... So I'm not going to say that Uninhabited is dead, but it is in a coma for sure.

changelog:

===================

!!== BUILD 024 ==!!  07/12/2022

===================

-> ADDED

* First immobile MOB (crab)

-> FIXED

* Freeze bug; Player would freeze if you switched item positions in the Inventory, got stuck in the "Attack" state because the left-click is also the attack button and you weren't attacking anything thus not triggering the end of the "Attack" state.

* Freeze bug; Same as the inventory solution, added a check for when we are in a conversation as thus NOT triggering the "Attack state"

* You can no longer move around in the world while in the Inventory or Dialog

Files

Uninhabited_Build024_bugfix.zip 14 MB
Dec 07, 2022

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