Zurvive Version 0.0.3
Zurvive » Devlog
Finished work on the health and survival basics.
Most stuff is in the background and will only become apparent if you play longer stretches (hunger/thirst).
The zombies now react a lot better and will also hit you when they get close, damaging and killing you.
For this purpose I made a quick deathscreen as a placeholder.
I also started a discord to follow the development: DISCORD
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!!== VERSION 0.0.3.0 ==!!
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CHANGELOG
-> ADDED
- Zombies now use a NavigationAgent3D with a NavigationRegion3D in the level.
- Small additions to Testmap
- Redone Shooting; bullet is a projectile now
- Reworked gun position & look_at for more realistic bullet collisions
- Small tweaks to the Zombie state handling
- HUD, representing the health and survival system (BASIC)
- Zombie Attack state
- Death animation ; you can die now! (press P to reload level)
-> CHANGED
- Zombie AGGRO state tweaks
- Zombie FIGHT state tweaks
-> KNOWN BUGS
- Audio glitch in slowwalk and crouching. Speedchange footsteps glitches
- Zombie aggro behaviour sometimes misfires or has weird reactions (need narrowing down)
- Zombies will redo their death animation if you hit their hitboxes again. These aren't animated yet.
- If you run past a zombie real quick and close it loses AGGRO and goes into the SEARCHING state, which isn't implemented yet
Files
Zurvive_v0_0_3.zip 25 MB
Oct 30, 2023
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Zurvive
Zombie Apocalypse Extraction Shooter
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