Zurvive Version 0.0.3


Finished work on the health and survival basics.
Most stuff is in the background and will only become apparent if you play longer stretches (hunger/thirst).

The zombies now react a lot better and will also hit you when they get close, damaging and killing you.
For this purpose I made a quick deathscreen as a placeholder.

I also started a discord to follow the development: DISCORD

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      !!== VERSION 0.0.3.0 ==!!
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CHANGELOG

-> ADDED 
  • Zombies now use a NavigationAgent3D with a NavigationRegion3D in the level. 
  • Small additions to Testmap 
  • Redone Shooting; bullet is a projectile now 
  • Reworked gun position & look_at for more realistic bullet collisions 
  • Small tweaks to the Zombie state handling 
  • HUD, representing the health and survival system (BASIC) 
  • Zombie Attack state 
  • Death animation ; you can die now! (press P to reload level) 
-> CHANGED
  • Zombie AGGRO state tweaks
  • Zombie FIGHT state tweaks 
-> KNOWN BUGS 
  • Audio glitch in slowwalk and crouching. Speedchange footsteps glitches
  • Zombie aggro behaviour sometimes misfires or has weird reactions (need narrowing down) 
  • Zombies will redo their death animation if you hit their hitboxes again. These aren't animated yet.
  • If you run past a zombie real quick and close it loses AGGRO and goes into the SEARCHING state, which isn't implemented yet

Files

Zurvive_v0_0_3.zip 25 MB
Oct 30, 2023

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