Zurvive v0.0.4 - Inventory


After what I consider to be a bit too long, I finished the inventory.

Inventory view

It's been a rough month, with less dev time and the death of a little friend. It made my coding go slower, my interest not being there all the time and in grief and tiredness make mistakes that took a lot longer to fix than it should ("Hey dev, you're using source control... Just roll back!!" - ²Nah, I'mma fix it!²).

I'm still planning on writing a blogpost about the inventory system and my reasoning behind it. But that'll have to wait a few more days. But this part is finished now and I can start working on putting everything together.

Current systems in place:

  • Guns
  • FPS movement
  • Enemy & pathfinding/"ai"
  • Inventory system
  • Level selection and loading
  • Health & Survival

It's all basic, making them a decent game loop and tweaking everything is now on my plate, but I have a decent direction I want to go with the project.

=========================
!!== VERSION 0.0.4.0 ==!!
=========================

-> ADDED
  •     Inventory system Basics
  •     Containers
  •     Pickable Items (M16, Fish, Apple, Can)
  •     Drop items out of inventory and spawn them in the world
  •     (QoL) Visual hint for interactables
  •     Scene changing & Loadscreen infrastructure (behind the scenes - see what I did there?)    
  •     Fall damage (crude, testing)
  •     Use Items Right Click (consumables -> eaten)
  •     Hotbar
  •     Distance check on opened inventories (autoclose)
  •     Player Inventory now has equipment slots (torso, legs, backpack)
  •     "Gunrange" bullseye targets
  •     Player equipment slots (head, feet)
-> CHANGED
  •     Crosshair from static image to code
  •     Bulletspeed M16 (test -> realistic)
  •     Bullet drop (experimental)
  •     Bullet cleanup (if too far, destroy object)
-> FIXED
  •     Zombies will redo their death animation if you hit their hitboxes again :: These weren't animated yet.
-> KNOWN BUGS
  •     Audio glitch in slowwalk and crouching. Speedchange footsteps glitches
  •     Zombie AI 100% buggered! Will be completely redone.

Files

Zurvive_v0_0_4.zip 25 MB
Nov 27, 2023

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