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Zurvive

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Devlog

  • Zurvive v0.0.4 - Inventory
    November 27, 2023 by Alvaron#inventory, #shooter, #prototype
    After what I consider to be a bit too long, I finished the inventory. It's been a rough month, with less dev time and the death of a little friend. It made my coding go slower, my interest not being t... Continue reading
  • developing.team_size --
    November 19, 2023 by Alvaron#build in public, #godot, #fps, #shooter, #progress
    This blogpost is here to explain how this journey started and how it's evolving and continuing. So, first for those who don't know; I'm Alvaron, 37yo m and proud father of 4. I've been doing gamedev o... Continue reading
  • Zurvive Version 0.0.3
    October 30, 2023 by Alvaron#survival, #fps, #godot
    Finished work on the health and survival basics. Most stuff is in the background and will only become apparent if you play longer stretches (hunger/thirst). The zombies now react a lot better and will... Continue reading
  • Humble Beginnings
    October 22, 2023 by Alvaron#shooter, #progress, #public release, #follow, #build in public
    So, I've made my progress known in a small group of friends and set up a discord dedicated to the project. Just to push myself to take it more serious then previous endeavors. And with the slowish pro... Continue reading
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